When we create a role-playing game, it is often difficult to decide what kind of character that we will have. It can be hard to decide whether we want to be a spy or a soldier, or even if we want to explore some science fiction concepts like the Matrix. A good way to decide on a character is to use one of the ideas listed below. One of the main characters in this type of game is the “leader”. Being the leader helps you in your quests and also helps you establish a state pattern for your character.
First you must decide on the main character. This is usually the person that will drive the action in the game. Next you need to select two statements which are known as if-thens. These two statements are very important when creating a role-playing game. If you select the character as if-then statements then they will dictate how your character behaves in certain situations.
One example of if-thens would be “if the enemy gets this stone from me then I will deal a critical hit to them with my sword.” The first part of this if-thens statement is dependent on the enemy getting the item. After it if-thens depending on the enemy condition. In this example the if-thens ends with “if the enemy gets this stone from me then I will deal a critical hit to them with my sword.” This gives you the idea that if you were to get the object from your quarry you will do something to their enemy to provoke a battle. The second part of this code complexity statement creates the “battle state” which is where you will make the decisions on what you will do during the battle state.
A role playing game is best explained by using the “interface functions” or rather “ui” words. Interface functions are used to define how the characters look, how you move, how you attack and much more. Two commands are very important in the interface functions. These two commands are the create and the explore commands. The create and the explore commands allow you to create and move through the world and the create and move features will let you explore different terrain.
When you want to create a terrain, you can simply create a terrain object using the create terrain function. You can also move your character and place them in the terrain. The explore state allows you to explore the entire map at the current location. It is very convenient as you can just jump into a battle and you won’t have to travel around much.
The final part of the interface functions will be the battle state controller. In the battle state controller you can control every single variable that makes up the battle field. The variables include everything from the weapons that are placed on the players’ screens to the turn order for each player. The create battle field and the explore battle field commands will let you create battles. There are many other variables that are used, but this will give you an idea of how each control works.